I first went into the match with the "Dealmaker" version of the UGR acquired from the bundle in the store (that way you get an upgraded version of the weapon to do the camo challenges, and all the while you're ranking the weapon up to max at the same time. Sometimes weapons like the Sai turn out to be excellent in Zombies but garbage in Multiplayer. I went to Firebase Z to complete the camo challenges there, as I've done with every other weapon, hoping that this was going to be a great gun for those of us that do Zombies as well as the double camo challanges. It redefines the term "garbage" in the pantheon of bad weapons. I don't know if this was a "hold my beer" moment with the programmer(s) to make the worst Zombies weapon, or it was a massive oversight, at best. I can honestly say that I've never seen such a bad weapon in ANY version of Zombies. Then I made the mistake of going to Zombies. It's probably going to be another mid-pack weapon that doesn't stand a chance as being a meta, but it's. It's roughly a PPSh with a slower fire rate, smaller mag and perhaps SLIGHTLY better control at longer ranges. It's not even as "good" as the TEC-9, at being a burst weapon. But, as I ranked it up, it become apparent that there was no magic attachment that would erase the aforementioned negative points. It only has a 27-round mag (30 for the optional mag - yes, there's only one) and the reload time is the "Street Sweeper" of the SMG category. I finished all the camo challenges in Core Multiplayer and it showed some signs of promise once I installed the 3-round Burst Fire Repeater muzzle.
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